Instead, The Lost Gods shifts to an isometric viewpoint akin to Diablo or Hades, transporting players into something entirely fresh. Players won’t encounter an expansive open world they can fly through on magic wings. This time, however, the gameplay perspective and progression system have been redone. Players are likely going to find the same third-person action they’ve been used to.įor Immortals‘ final piece of DLC, Ubisoft Quebec decided to again have a different main character featured in a new locale. Though DLC content for other games like Assassin’s Creed, Ghost Recon, and Watch Dogs acts as story expansions with new characters or a new gameplay flourish here and there, they stick with the established core of the game they are expanding. The Lost Gods is the biggest experiment done on the part of Ubisoft in quite some time. Though retaining most of Immortals‘ identity, Myths didn’t change too much and instead acted as an opportunity to explore a near-untouched setting for games. The second piece of DLC, Myths of the Eastern Realm, swapped Greek mythology for Chinese. The first DLC, A New God, integrated the base game’s challenging puzzles into a more complex gauntlet but ditched most of the story. As a Breath of the Wild-like, it hit the right notes while fitting nicely into the Ubisoft mold of open world games. Immortals Fenyx Rising has felt like experimental ground for Ubisoft ever since I played the game last December. The Lost Gods does one of the more admirable feats I’ve seen a piece of DLC accomplish in recent memory.
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